Phantasy Star 2 Generations Cant Find Key In Shuren Rating: 4,8/5 7878 reviews

Part 19: A Minor Setback


  1. PHANTASY STAR II PROLOGUE Somewhere deep within the Andromeda Galaxy lies the Algo Star System. The parent star, Algo, has three planets orbiting about it. First is Palm, the home of the government. Governors, treasurers, and great thinkers dwell here in great ivory towers, away from the hubbub of everyday life.
  2. Jan 06, 2001  Enjoy! -Dalez -///- Background on Phantasy Star II Phantasy Star series (for those of you who don't know) is likely Sega's greatest and most popular RPG series. Based in a futuristic world - the Algo Solar System, the PS games had a history of being large, and more difficult than your average RPG.

Phantasy Star II is more unique and it's a much harder game, some of the dungeons there are just quite simply sadistic. But that difficulty level really appeals to me and as a result i often find. Apr 08, 2016  Phantasy Star Generation: 2 is a property of SEGA Corporation and Japan Art Media Co., Ltd. I do not own any of the rights to this game, nor any of the material within this video. Really hope they get generations 2 done soon, phantasy star 2 was my favorite. Youll need to pick up the translated.iso from phantasy star cave, they have a link to the emulator, its on you to locate the bios though. Theres a few youtube videos on how to use the specifc emulator. Hintbook Part II. This is a text-only translation of the Official Phantasy Star II Hintbook that was released along with the game. All relevant text is a direct quote from the book. There are some mistakes in the tips, such as the location of some of the items relative to a container; these were present in the original guide and have NOT been.

Phantasy star 2 generations canChapter 15: A Minor Setback
'So that's the situation,' I explained. 'Nei is dead, and now Mother Brain wants me dead, and probably the rest of you as well if you keep following me. If any of you want to leave, now's the time to speak up.'
'I ain't goin' nowhere,' Kain said with a broad grin. 'If yer gonna have Mother Brain's robots on yer tail, I figure yer gonna need me around.'
Rudo nodded. 'You're a good man, Rolf. We haven't always seen eye to eye, but I know you wouldn't do what they're saying you've done. I won't abandon you now.'
'Nor I,' said Hugh. 'My skills may be of little value against security robots, but I cannot stand aside while this injustice is done to you.'
'As long as you still need me, I'll be there for you,' Amy said. 'If I wanted a life free from danger, I'd be working in a hospital somewhere.'
Anna wiped some dust off her slicer's laser emitters. 'Fighting is what I know best. If we're going to be fighting robots now instead of Biomonsters, so be it.'
Shir grinned impishly. 'I'm not leaving you either. In fact, while you were gone I got us some new weapons and armour.'
Shir laid out a pair of boots, a set of diamondoid headgear sized for women, and a two-foot-long baton on the table.
'Damn it, Shir, have you been stealing again?'
'You're wanted for acts of sabotage against Mother Brain,' she pointed out. 'You sure you want to lecture me on morality?'
'That's completely different! I'm innocent! All I was trying to do was help the people of Mota!'
'And I'm trying to help you. If you're pissed off about Mother Brain turning against you after you saved Mota from Biomonsters, how do you think I feel when I get you some nice new equipment and you act like this?'
'Shir..' I sighed and shook my head. 'You're impossible, Shir. Just give me what you've taken and get out of my sight. I don't want to have to deal with you right now.'
Shir turned her nose up haughtily. 'Well, if you're going to be that way, I think I'll keep these boots for myself. You can have the other stuff, though. Amy can probably use the crown and the staff. Careful with the staff; the striking surface gets red-hot when you press the button on the handle.'
'Fine. Now, if you'll excuse me, I'm going to go and save Mota while you loaf around in my house.'
If I was going to open the dams, first I needed to know more about them. I returned to Central Tower.
The librarian gave me a knowing wink as she said the word 'somehow'. Central Tower's staff might have to officially deny any connection with me after the Climatrol incident, but they still relied on me and believed in me. If moral support was all that they could give me, then that would have to be enough.
Well, that and information on the dams.
There are rivers running in all four directions: east, west, south and north from a lake. There are dams built between each river and the lake. They control the amount of water flowing into the rivers. The names of the dams are Green dam, Yellow dam, Red dam, and Blue dam.
In order to enter each dam, a card whose colour matches the colour of the dam is required. These cards are supposed to be in a control tower, but its location is a secret. Also, the smallest dam is the Red dam, and the structures get more complicated in the order of Yellow, Blue and Green.

Great. Now that I was a wanted criminal I couldn't exactly ask her to dig up classified information on my behalf, so I'd have to find this control tower myself. There were only dozens of the damn things in every city on Mota; how hard could it be?
Now that I thought about it, I remembered a control tower on the outskirts of Piata, right near the spaceport, when I was there ten years ago. The sign painted on it read 'Air, Space and Sea Transport Control Tower'.. could the key cards be there? It was the only lead I had to go on, so it was at least worth a try.
Rudo's combat expertise, Kain's skill at demolishing machines and Amy's medical techniques would serve me best on this mission. I returned home and told everyone of my decision.Find
'You're bringing Kain along?' Amy said dubiously. 'I know he'll be helpful if we encounter security robots, but..'
'Don' worry yer sweet little head,' Kain said. 'I won't try anythin'. There's a time fer foolin' around an' a time for bein' serious, an' right now I ain't in no mood fer foolin' around.'
Amy nodded, apparently satisfied with his response. With that little concern resolved, I brought the group with me to Piata.
against Mother Brain are being chased by the robots the government sent out.'
So the people of Mota were calling me a rebel now? I was never anything but loyal to Mother Brain. I carried out her orders to the best of my ability, regardless of the personal cost. And after all that I've done, my reward is to be treated as a traitor. I'm the one who should feel betrayed.
Why were these parasites allowed to live without a care in the world while I, the one fighting to save their lives, had to run and hide?
The spaceport was on the western edge of Piata, back when it was in operation. Now, nothing was left but abandoned shells of buildings and a runway half-overgrown with grass. The whole area had a grim, funereal atmosphere that reminded me far too much of a time I wanted to forget.
understand what they are saying. They are also liars, have warped minds, and are really nasty!'
Those were some strong words coming from a species that eats garbage. Anyway, what made him (or her; I couldn't tell) think I'd ever met a native of Dezo? Practically all of Dezo's natives were living on Dezo, and with the spaceport in this state that wasn't going to change any time soon.
The native did have one useful piece of information: the dams doubled as a secure testing ground for experimental weapons and armour. Using classified military technologies without permission was beyond the pale even for an agent, but after the way Mother Brain had treated me.. well, maybe Shir had the right idea after all. If it came down to it, I'd use any means necessary to save the people of Mota.
The paint had chipped and faded, but the old sign was still legible. This was the control tower I remembered, and with any luck the key cards were inside.
An old man standing nearby peered at me through thick glasses. I hastily entered the control tower before he could work out who I was.
For all the deterioration it had suffered outside, the inside of the control tower still seemed to be functional. The tower was brightly lit and machines all around us were whirring and bleeping exactly as they must have been doing for the past decade.
Almost as soon as we entered, we were attacked by security robots. Mazgammas moved surprisingly fast on their squat little legs and sported powerful electromagnetic beam weapons, and Metalmen could attack multiple targets at once with an electrical discharge.
Amy's Fire Staff was highly effective on these robots, burning straight through their thin metal casings to the vital circuitry below. When we get home, I owe Shir a thank-you, and maybe an apology.
Even after we reduced the robots to smouldering heaps of metal, disturbing questions remained.
'Why would robots be searching for me here, of all places?' I wondered aloud. 'It doesn't make any sense.'
'It could be that Mother Brain thinks you're looking for the card keys so that you can sabotage the dams and prevent them from being opened,' Amy suggested.
I clasped my head in my hands. 'All I ever wanted was to do Mother Brain's bidding and protect the people of Mota, in gratitude for everything she's done for us. I can't understand why I'm being persecuted like this. How could Mother Brain make such a terrible mistake?'
'You can't rely on machines for everything,' Rudo said. 'Sometimes even the best-designed systems fail. That's why Mota needs people like us.'
I nodded in agreement. 'And I'll fight for Mota for as long as I'm needed, whether I'm wanted or not.'
We'd passed the point of no return anyway. Intentionally destroying Mother Brain's robots was a capital offence, and no matter how good my reasons were, I was guilty now. All we could do was save Mota and hope that we'd be granted leniency in recognition of our achievements.
The control tower wasn't a particularly large one, but its layout was still confusing. Transport chutes stretched as far as the eye could see, each leading to a different destination.
There was nothing to do but pick a chute at random, follow the path as far as it led, backtrack if we reached a dead end and repeat the process.
Wirefaces and Informers were surveillance robots armed with relatively weak laser weapons. If Mother Brain had this many robots at her disposal, why couldn't she send some of them to open the dams instead of hunting an innocent man?
On the bright side, they made for good target practice. Kain's Sag technique was a multiple-target version of Gaj, which caused massive software crashes by corrupting data stored in computer memory.
Amy was no slouch when it came to learning techniques either. The Nares technique healed all of one person's wounds in a matter of seconds.
A long series of chutes led up and down through the tower.
Just as I was starting to get dizzy from going through all those chutes, we emerged on the second floor, near a raised platform at the centre of the tower.
Standing on the floor in the middle of the platform was a piano. Of all the things I might reasonably have expected to find in here, this was not one that had come to mind.
I doubted it was just here in case somebody felt like making some music. The sheet music was probably some kind of audio keycode to open a door somewhere. I sat down at the keyboard and started playing.
In hindsight, it probably should have occurred to me that I barely knew how to read music, let alone play the piano. I was overcome by a sense of vertigo and everything went black.
When I regained consciousness, we were all standing outside the entrance to the control tower. A musical keycode linked to a teleportation trap seemed like a pretty dumb security system, but I had to admit that it had been enough to keep us out.
If I wanted to find out if the key cards were in that tower, I had to learn to play the piano. But with so much pre-recorded music already freely available to anyone who wanted to listen to it, hardly anyone actually bothered to learn how to play music any more. Where on Mota could I find an instructor? I mean, the only person I knew who could play the piano was..
..
.. aw hell no.
Phantasy Star Collection
Developer(s)Sega (SS)
Digital Eclipse (GBA)
Publisher(s)Sega
THQ (GBA, NA)
Infogrames (GBA, EU)
Director(s)
Producer(s)Yuji Naka
SeriesPhantasy Star
Platform(s)Sega Saturn, Game Boy Advance, PlayStation 2
ReleaseSega SaturnGame Boy Advance
  • NA: November 24, 2002
  • EU: March 7, 2003
PlayStation 2
Genre(s)Role-playing
Mode(s)Single-player

Phantasy Star Collection[a] is the name of two different compilations of Phantasy Star games. The first, released for the Sega Saturn in Japan in 1998, featured the first four games in the series, whereas the Game Boy Advance version, released four years later in North America and five in Europe, featured the first three. The North American and European versions were produced by Digital Eclipse.[1] The Saturn version was later ported to the PlayStation 2 (as Sega Ages 2500 Series Vol. 32: Phantasy Star Complete Collection) in Japan with more games added.

Key generator for view lock free. Generac Generator Parts Generac Keys & Locks Sort by: Sort by Featured Items Newest Items Bestselling Alphabetical: A to Z Alphabetical: Z to A Avg. Customer Review Price.

Each compilation features ports of the original Phantasy Star games. They are virtually identical to their original versions, as opposed to enhanced remakes. Gameplay has not been altered in each of the collections, but additional options in the Saturn and PlayStation 2 versions can alter the pace and difficulty of the games significantly.

Gameplay[edit]

Each game features overworld maps and separate dungeon areas, both with random encounters. Players control parties of characters, battling enemies and earning experience points to grow stronger. Certain characters can use different magic spells and techniques during and outside of battle. Phantasy Star's dungeons differ from the rest because they are in first-person, while the rest of the games use a top-down style.[2]

Plot[edit]

Although each game in the collections feature different characters and stories, they take place in the Algol planetary system, specifically on the planets Palma, Motavia, and Dezolis.[2] In the four games, there exists a Dark Force, a common antagonist that threatens the solar system. The games also make small references to each other, such as the idolation of Alis in Phantasy Star IV.

Development[edit]

Phantasy Star II's top-down style travel is shown as Rolf and Nei move through a town.

Its first incarnation was released in 1998 on the Sega Saturn, as part of Sega's Sega Ages series of classics that included Space Harrier, Out Run, After Burner, and Fantasy Zone. Although the former three games listed emerged in the West as a single compilation, Phantasy Star Collection remains a Japan only title. It included what is considered the main entries in the series, with select enhancements such as the option of playing the games in katakana or hiragana in the first entry of the series (they originally were katakana only), and an optional speed increase for party members in Phantasy Star II and Phantasy Star III. Due to the native resolution of the Mark III, the original Phantasy Star is played in a frame. Omake features were also included with the game, such as exclusive arranged music, art galleries, and Japanese commercials.

Phantasy Star 2 Generations Can't Find Key In Shuren 2017

The Game Boy Advance version, produced by Digital Eclipse, emerged in 2002. Unlike the Sega Saturn release, Phantasy Star IV: The End of the Millennium was not included.[1] The video games themselves were also altered in order to function adequately on the Game Boy Advance's resolution. The GBA version has a reduced number of save slots available for Phantasy Star and Phantasy Star II. The GBA version does not include any extras.

The PlayStation 2 version, part of Sega's PS2 line of Sega Ages titles, is significantly different from the Sega Saturn version. Renamed Phantasy Star Complete Collection, this version includes the Phantasy Star II Text Adventures series, released exclusively to the Sega Meganet network, with the first of the eight games (the one following the adventures of Rolf) available to be played without unlocking. It also includes the two Game Gear titles of the series, Phantasy Star Gaiden and Phantasy Star Adventure. Unlike the GBA version, it includes all four titles of the original series. While, unlike the Sega Ages titles Phantasy Star Generation 1 and Phantasy Star Generation 2, the games are mainly untouched, several options that are not available in the Sega Saturn version are included. These options can drastically alter the games, both visually (with graphical options ranging from changing resolution, interlacing, smoothness and scanlines) and in gameplay. The changes in gameplay can alter the speed of the characters (much like the option available for Phantasy Star II and Phantasy Star III in the Saturn version, but available to all games) and also the difficulty, by changing how much money and experience the player gets from fights, which can drastically reduce the time necessary to complete the games. There are also options to change the type of machine and localization of the games, making it possible to play them in their Japanese version as well as their English localized counterparts. This compilation was released on PlayStation Network for the PlayStation 3 in 2012.

Reception[edit]

Reception
Review scores
PublicationScore
GBASaturn
Edge6/10[3]N/A
EGM8.17/10[4]N/A
Eurogamer6/10[5]N/A
Game Informer8/10[6]N/A
GamePro[7]N/A
GameSpot8.6/10[1]7/10[8]
GameSpy[9]N/A
GameZone9/10[10]N/A
IGN6/10[2]N/A
Nintendo Power3.7/5[11]N/A
Aggregate scores
GameRankings76%[12]70%[13]
Metacritic76/100[14]N/A

The Game Boy Advance version received 'generally favorable reviews' according to the review aggregation website Metacritic.[14] Critics noted that although said handheld version was outdated, it still held up with its innovations to the genre.[1][2] They praised its uniqueness upon their original release as well as the fact that all three games come on one cartridge. Tim Tracy of GameSpot noted that 'Longtime fans of the series will definitely be pleased with the results, and it's worth mentioning that all three of these games originally retailed for about $70 each.'[1]

Tracy criticized the omission of Phantasy Star IV, calling it possibly the best out of them, or 'better than III'.[1] Adam Tierney of IGN complained that Digital Eclipse did not do anything for the ports, mentioning the 'tinny' music, 'grammatical errors', and 'huge crash bugs'.[2]

Notes[edit]

Phantasy Star 2 Generations Can't Find Key In Shuren 2016

  1. ^Japanese: ファンタシースターコレクションHepburn: Fantashī Sutā Korekushon

References[edit]

Phantasy Star 2 Generations Can't Find Key In Shuren Park

  1. ^ abcdefTracy, Tim (December 16, 2002). 'Phantasy Star Collection Review (GBA)'. GameSpot. Retrieved April 13, 2017.
  2. ^ abcdeTierney, Adam (April 8, 2003). 'Phantasy Star Collection (GBA)'. IGN. Retrieved April 13, 2017.
  3. ^Edge staff (March 2003). 'Phantasy Star Collection (GBA)'. Edge (121): 106.
  4. ^EGM staff (February 2003). 'Phantasy Star Collection (GBA)'. Electronic Gaming Monthly (163): 158.
  5. ^Bramwell, Tom (April 29, 2003). 'Phantasy Star Chronicles [sic] (GBA)'. Eurogamer. Retrieved April 14, 2017.
  6. ^Reiner, Andrew (February 2003). 'Phantasy Star Collection (GBA)'. Game Informer (118): 108. Archived from the original on January 11, 2008. Retrieved April 13, 2017.
  7. ^Fenenc Fox (January 16, 2003). 'Phantasy Star Collection Review for Game Boy Advance on GamePro.com'. GamePro. Archived from the original on January 18, 2005. Retrieved April 14, 2017.
  8. ^Mielke, James (July 27, 1998). 'Phantasy Star Collection (Import) Review (Sat)'. GameSpot. Retrieved April 13, 2017.
  9. ^Nutt, Christian (December 23, 2002). 'GameSpy: Phantasy Star Collection (GBA)'. GameSpy. Archived from the original on February 13, 2006. Retrieved April 14, 2017.
  10. ^Knutson, Michael (January 9, 2003). 'Phantasy Star Collection - GBA - Review'. GameZone. Archived from the original on January 14, 2008. Retrieved April 14, 2017.
  11. ^'Phantasy Star Collection'. Nintendo Power. 164: 176. January 2003.
  12. ^'Phantasy Star Collection for Game Boy Advance'. GameRankings. Retrieved April 13, 2017.
  13. ^'Sega Ages: Phantasy Star Collection for Saturn'. GameRankings. Retrieved April 13, 2017.
  14. ^ ab'Phantasy Star Collection for Game Boy Advance Reviews'. Metacritic. Retrieved April 13, 2017.

External links[edit]

  • Phantasy Star Collection at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Phantasy_Star_Collection&oldid=918168548'